Need for speed world pro parts list9/1/2023 However, two dedicated fans, known as "Nilzao" and "berkay2578", refused to let Need for Speed: World die off and reverse-engineered the game beginning not long after the announcement of the server closures. After a final celebratory event called "End of the World", the game was closed for good on the announced date. Eventually, EA announced on April 15, 2015, that the game would close its servers later that year on July 14, with the ability to purchase microtransactions or make new World accounts disabled, marking the end of Need for Speed: World's tumultuous existence. Furthermore, its later years were marked by changes in developers, with Easy Studios ( Battlefield Play4Free) taking over operations on September 10, 2013, and an increased focus on adding cars over adding new features or locations. The game was criticized during its almost five years of existence for its grindy nature and pay-to-win mechanics, where players who spent real money on better cars were much more likely to win races. The level progression system was initially restricted at launch players could only level up to level 10 (out of 50, which was later increased to 60 in December 2012) before needing to pay for the starter pack to progress further and continue earning cash, but this restriction was removed on September 8, 2010, after the game reached one million registered players. Second, RPG elements were added such as a progression system where players can level up by earning "Reputation" or "Rep" to gain the ability to buy better cars and have access to "driver skills" that improved the performance of all the cars players drove, though the latter feature was replaced by skill mods that were unique to each car. First, players had access to some replenishable power-ups that mostly gave enhancements to their vehicles, ranging from the franchise's typical nitro boosts to temporarily increasing the car's strength and durability in collisions. The gameplay was mostly similar to both Most Wanted and Carbon, as players' cars can be upgraded and customized to be driven in different races and the franchise's famed police chases, but with a few notable changes. Those cities' environments were tweaked and new roads were added to connect the two seamlessly. Released as a digital download-only Windows game on July 27, 2010, with those who pre-ordered a "starter pack" allowed to play up to a week earlier on July 20, note although there were seven beta testing sessions going back to October 2009, with the first session being exclusive to Taiwanese residents World was set on an open world map that combined the cities of Rockport from Need for Speed: Most Wanted (2005) and Palmont from Need for Speed: Carbon (2006). It was the fifteenth installment of EA's Need for Speed franchise and operated from 2010 to 2015. Need for Speed: World, originally titled Need for Speed: World Online before release, is a defunct massively multiplayer online racing game (MMORG) developed by EA Black Box (renamed Quicklime Games for the last year of its existence) and EA Singapore. The one where racing went online and free-to-play on PC.
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